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Every tale has a beginning

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Here is where you start off. Everything you need to know about this world, the book of rules. The different species, the roles which are given to each. You will find all that and more here. So make this your first stop.
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New to the kingdoms and want to introduce yourself, this is the place to do so. Just make a thread and say hello, and introduce yourself. But if you're leaving us this is also a place to say goodbye. We'd miss you if you left, but it was great to have you.
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Sometimes it's a little hard to start role playing right away, and maybe you've connected with a new player and want to plot out something fluffy...adventurous. Or you just want the angst, because who doesn't love angst? So post a plotter here to keep track of love, hate and other kinds of relationships you make in plots. This is also a place to post your thread trackers. Keeping track of your threads is important, so you know which ones are active and which ones have ended or died.
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The wall of names is where you all come to create your characters. Be they human, beast or something else entirely. Please use the scroll provided to fill out all the information about your character, and once done it will be approved and moved. The face claim board is also within, I don't think we want doppelgangers running around.

Northern Lands

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Girus town is just below Pikola Mountain, not far from the base. It's a small town, mostly used for mining since the mine is also not far away from the town itself. The only things mined here are precious metals which are used to forge weapons, armor and make pots and other utensils. The beasts who live in this town work tirelessly to live up the demands from the King who rules the Eastern Kingdom and treated as labor workers. The homes are small, but livable and has a place to fish nearby.
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Ocass is a large island to the North. It's covered in steep high plateaus made out of the rock formations as well as covered in lush greenery. Trees that reach high to the sky. It's known to be a very good island to hunt wild boars, as well as other game which meat can be harvested. Often conflicts rise between humans and the fae and elves whom live on this island. Since they despise humans, they only allow them as far in from off the beach and no further. If game is not seen near the beach, the fae and elves will chase them out just to get the humans off their island. Too many of their people are also captured and sold as slaves and tools of war.
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It snows half the year on these mountains, so it makes for a treacherous and dangerous area to be in if you're planning to do any traveling. It's only in the early months that there is barely any snow. Which makes for thaw and fresh water that makes it down into the nearby rivers and waterways that connect to various towns and the kingdoms. And it's only in these few warm months that you can find special flowers and plants to make medicines from. As well as herbs which are good to use in soups and cooking.
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This island is smaller than Ocass and it is also in the North. This island has a jungle like quality to it, so it's very dense and humid. But it's also a good place to find various types of fish, lobsters, crabs in the ocean. You'll also find various hidden grottos and pools where you can fish for freshwater fish. And if you want to stay you can even walk under a beautiful waterfall and swim in the clear crystal water.

Eastern Lands

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The Kingdom is the largest of the two kingdoms. It also has a huge port that many people use for trading and fishing. The main castle is restricted to only the king and his elite army, and the gate is always kept closed to keep out rebels. You'll find homes lining many of the streets, they're comfortable and not mansion like but still nice. You can also find the squares, alleys that lead to different parts of the kingdom. Waterways with bridges over them. Underground waterways and the slums.
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The Moror woods is the forest that surrounds the outlaying kingdom of Cesta. Rumors are that some rebels have set up traps in this forest for humans, and that they even have a camp somewhere as well. But it hasn't been found or it's too well hidden. Besides that, the woods are a nice place to take a walk. You can find sloping moss covered hills, water sources and clearings to make camp should the night come. It also leads to the gorge, and the farmlands and the ruins.
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This gorge has been here for a very long time. It's very large and expands a long ways. Its surface is uneven so one would need to watch where they step. With many caves and dwellings carved out from the walls, this territory is located far east from the kingdom. It can be reached from the Moror woods and if you can make it through alive, it exits to the southern lands. The species that live here are dragons and they are very territorial. You can also find tribes of wolves who live further down the gorge. They don't take kindly to the humans and the elite guards and troops who march through here very often.
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The farmlands that stretch out in the kingdom are often peaceful. Humans tend to their crops of various things and rarely have any trouble from any creatures. There may be the occasional fly by of a dragon or wolves running off with some chickens. But they are quickly dealt with and peace continues. Various resources are grown in the farmlands. Wheat, barely, rice and corn. Vegetables, and meat is taken from the various farm animals that are owned as well as eggs and milk. Most are sold in the market in the main kingdom. But the king taxes the people harshly and most times are left with less to survive on.
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Everton town is located along a riverbank. It has a long sandy and rocky shore, the people who live here are fishermen. They have their boats down near the bank, along with racks to hang fish on hooks and smoke them or roast them. The homes are located just up from the shore. The water that flow through is what comes down from the mountains. Most who live here are neutral and don't care to get involved in the conflicts between creatures and the two kingdoms.
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Lullin Town is a shady town. And it's one that most like to avoid. Reason, because this is where mercenaries, thieves and those looking for bounties gather. Deals often go down here on various things. Such as slaves, bounties and recruiting. A mix of both creatures and humans gather here. And quite often fights break out resulting in someone getting hurt, or worse.

Southern Lands

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On the edge of the southern lands is a dark place. There's a tower there and what appears to be the remains of a rebel town at one point. Charred and blackened buildings. It was the former king of Cestra who ordered the town burned down. No creature of any kind comes near this place. Sounds have been heard coming from the tower, different sounds. There has even been wagons pulled by horses with covered cages that go in and out. Rumors are that various creatures are kept in the tower, tortured and other horrific things happen too. The smell of blood is thick in the air, so foul.
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The Trugin mountains is not as high as Pikola and not covered in snow. You can travel over these smaller peaks quite easily as you leave the eastern lands and travel to the southern and western lands. It's grassy foliage and wide lands make it good to travel over by foot or by horse. Just be careful it's said that elemental creatures live around these areas, as well as the clan of bears that roam around. The weather also changes drastically too.
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There are some ruins in the southern woods. Vine covered archways stand silent, underneath carved pillars. Pathways that leads to various small and larger rooms. You can find faded runes and markings on the walls of some of the rooms. They're faded so the history of how these ruins came to be are unknown. Elementals are often seen wandering around here. Mostly Earth and Water elementals since they are more in tune with their elements here. Other creatures feel like something ominous dwells here in the dark bowels of the ruins.So they stay far away.
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A small town nestled into a hillside, it's considered a small refuge for different creatures to try and live in peace. They're neutral and with the help of a few witches who also live in the small town, they use a spell to keep the town hidden from humans. These creatures just want to live in peace and not get caught up, captured or deal with the conflict between others. There is a well for water and plots for farming.
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The Isla Mines are different from the mine near Girus town. This mine has raw gems inside it. Rubies, emeralds, sapphires and diamonds. Uncut and highly sought after by the king of Cesta. However, since this mine is so close to the western kingdom it's protected by different creatures who have been given orders by the crown of the king to let no one enter from Cesta. The mine is located near a small river with high steep cliffs that go up as the river runs through.
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This lake gets it name from the various stars that fall from the night sky. When they hit the surface of the lake, the stars turn to a shimmering dust that lingers on the lakes glassy surface. Witches and alchemists often come out here to collect samples from the lake to use in their spells or potions.

Western Lands

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This is the smaller kingdom, ruled by another king. Unlike the king of Cresta, he welcomes all manner of creatures into his kingdom. This kingdom is on a high cliffside with a view of the ocean. The very foundation of this kingdom was crafted from right out of the cliffside and has many underground tunnels and waterways. The castle is open to all the subjects, and humans who don't mind the different species get along well. They sell side by side, own shops and live in nice homes that make up the kingdom. There is even an huge library for those with magical abilities and alchemist skills to study old scrolls and parchments which have been gathered up.
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This cove is where you will find the merfolk living. You can often find them resting on rocks, or just above the surface of the water swimming around. The cove itself is in the shape of a crescent moon and the waters are pretty clear so you can see deep down into the water. These are smart fish, if they feel threatened they will attack.
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Veras is located just up the western river. now it's now got a wide bank or easy to spot. This village only has two small docks and the homes themselves are hidden further up a path. Those who live here are mostly witches and warlocks, along with alchemists and potion makers. Spell casters live here as well and have an area to practice new spells so if they rebound or go astray, it's in a contained environment. There is heavy growth here, plants and vegetation everywhere to make medicines, potions, alchemic properties. Everything they need. This area is protected by the king of Louthia though sometimes trouble does come along.
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This marsh is located far west of the kingdom. It be reached via over the Trugin mountains. Thing is, it always rains here. The weather never changes ever, it just constantly rains and it's very humid and...marshy here. Watch out for mud holes, step in a deep one and you'll be sucked down. You can find good items to use in potions and medicines, as far as living things go. Mosquitos. Lots of them.
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These woods stretch along the western border of the kingdom. Unicorns often walk these woods, as well as some elves and faeries. It's said this wood is enchanted and rumored to have a pool that can grant eternal life. But that.....is just a silly rumor of old. No one has found it, and the faeries like to play games making people get turned around a lot. Where they find themselves on the plains or back at the beginning.
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When you first look upon this place, it kind of reminds you of a fort. It has a wall that stretches far and wide but it's inside that is important. Louthia has all their farming plots behind these walls. Before they farmed normally, however spies from the other kingdom would steal the soil since it's more fertile than the other kingdoms soil. Besides that however, they grow a bunch of things. From different vegetables to various fruits.

Dust in the WInd

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